Anti-Piracy for PC Games
Protect the only revenue window that actually matters
When a AAA PC title stays uncracked for the first 8–14 weeks, publishers gain 15–25% extra revenue. Roosens aims to deliver that protected window, without performance hits or angry players.
- Without serious protection, AA and AAA titles are always cracked within hours
- A cracked PC version affects sales of console versions
- A cracked early access version converts impatient buyers into pirates
- 90% of total profit is usually made in the first 1 to 3 months
- Major publisher’s sales numbers and internal telemetry confirm the same revenue cliff the moment an early crack drops
How Roosens Anti-Piracy Is Different
Other anti-piracy protections secure hundreds of game functions without knowing their purpose or whether they’ll end up in a loop after updates. This approach causes noticeable performance hits, especially on low-end devices, frustrates players, triggers negative reviews and can even spark boycotts.
Roosens Anti-Piracy takes a smarter path. We profile and protect only a carefully selected handful of truly critical functions, keeping overhead minimal and in-game performance unaffected, even after code updates. QA becomes fast and predictable, while security remains intact.
On top of that, our protection code runs only when absolutely necessary, dramatically reducing CPU and battery drain. This makes it especially friendly for laptops, handhelds and any device where every watt counts. Players get smooth gameplay, you get strong protection without these trade-offs.
Zero performance impact
Nothing runs while the player is in-game.
No background installations, processes or drivers
The entire protection is contained within the game process on user level
Single-command integration
protectionclient -key=123 -protect=game.exe [-pdb=game.pdb] && echo SUCCESS || echo ERROR (code %ERRORLEVEL%)
Offline game execution
One-time activation and then 100% offline playable, until major system changes
Only a tiny activation token on disk
Just a few kilobytes, saved to 1 or 2 locations during activation
In-house obfuscation
No third-party dependencies or licensing drama
6 unique systems 24-hour activation limit
Drastically reduces account sharing piracy
Removal tool publicly available at contract end
Buyers truly own their copy, ready for backups, no incompatibility with future operating systems
Pricing Year 2026
Everyone sees the same price. No hidden fees, no surprises. Prices are in British Pound Sterling.
Exceeding the number of unique players automatically upgrades the protection agreement to the next tier.
£2,500
+ £0.10 / unique player
- 6 months protection
- Up to 100,000 unique players
- All supported stores
- Unlimited patches & updates
- Early removal tool on request
- Priority support
- Same tech used for AAA titles
£50,000
- 6 months protection
- Up to 500,000 unique players
- All supported stores
- Unlimited patches & updates
- Early removal tool on request
- Priority support
- Same tech used for AAA titles
£100,000
- 6 months protection
- Unlimited unique players
- All supported stores
- Unlimited patches & updates
- Early removal tool on request
- Priority support
Protection Options
- Integration of a custom store: £100,000
- Roosens DRM, 100 keys: £500
- Shared activation token: £1,000
Supported Platforms